Yes, you got that right. We all use tech to get work done, but what you may not know is that, in many cases, the tech is being used for something that isn’t work. For example, a company I’ve worked for used a lot of software to streamline their work process. While it wasn’t clear to me at the time, the software was also used to track everything from employee status to time spent getting ready for a meeting.
You know, the real question is, do you know a good developer? And how do you know if he’s using the right tool? I’ve been in a few games where nobody made them, and I know that the most common way is to use a single tool, but there’s no way to know if you’re using it right.
Well Ive been in plenty of games where everyone got the same thing, just to make it more fun.
Well, if I understand the whole issue correctly, a lot of people are using it to track time spent in the game, but not in a good way. You don’t want to be spending 20 minutes looking at your progress or counting up your gold and then not feeling like you should be doing anything else. If you’re spending too much time there, chances are your game isn’t good.
Exactly. A game that only tracks your time spent is not a good game. You should spend as much time as you can, at least until you get bored of the game. A game that only tracks your gold and how much time you spend in the game is also not a good game. Theres no way to know that you are using it right.
You should spend as much time as you can. A game that only tracks and tracks your gold and how much time you spend in the game is also not a good game. Theres no way to make sure you’re using it right.
Games like Guitar Hero are great for that last little bit of time you might not be using the time wisely. Guitar Hero is an arcade game that tracks your time spent and your gold. For example, if you have 5 hours of game time in the game, you would be given some gold for your 5 hours. You would then have to spend that gold at the arcade machine and that gold would be deducted from your score.
It’s the same principle, except the game tracks your time in the game and the game says that you have to spend your gold at the arcade machine.
So if you lose your gold to the game, you would then have to spend your time at the arcade machine and possibly lose more time playing it.
And for a while it worked well, but then the game started making people lose their time at the arcade machine whenever they had a problem, and that really hurt the value of the gold they had to spend on the game.